1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

+HP and damage solo buff?

Discussion in 'World Editor Help Zone' started by NecroVirus, Feb 15, 2020 at 4:04 AM.

  1. NecroVirus

    NecroVirus

    Joined:
    Jan 17, 2019
    Messages:
    90
    Resources:
    0
    Resources:
    0
    Hey brosephs, so in my map I got 4 legendary heroes going through multiple dungeons and 4 players defending it as random mediocre minions. When a boss dies I'd like to give the minions a bonus to their health and damage but I'm scratching my head on what is the best way to do this. I can't give them hero inventory or they'll use the health glyphs and I cant use a universal buff because it will affect the computer controlled creeps/bosses.

    I'm currently thinking the best way to do this would be a buff cast on them when they respawn (they ARE technically heroes). But I don't know how to do this or if there is a simpler way I'm all ears. Ideally when a boss dies I'd give the 10 possible minions the 4 defending evil players play +50hp and +10dmg. Any ideas?
     
  2. Devalut

    Devalut

    Joined:
    Feb 9, 2009
    Messages:
    1,063
    Resources:
    2
    Spells:
    2
    Resources:
    2
    There is a trigger that allows you to directly add to a units maximum health.
    Note: when using this trigger it simply adds to the maximum, it does not increase their "current' health...
    If you wish to fully healing them I suggest setting their health percentage to 100% after using this trigger.
    upload_2020-2-14_21-28-51.png

    As for the damage you can simply give Damage tomes of +10 attack, for the units that don't have hero inventories, simply give the a hero inventory, followed by the tomes, and then remove the inventory afterwards.

    Edit: I'm still thinking in work arounds thanks to blizzards brilliance, in the very screenshot I posted you can set the base damage...
    Be warned, 1 is actually the secondary attack and 0 is the primary...
     
    Last edited: Feb 15, 2020 at 5:59 AM
  3. NecroVirus

    NecroVirus

    Joined:
    Jan 17, 2019
    Messages:
    90
    Resources:
    0
    Resources:
    0
    Oh man that is waaay simpler than I thought it would be! Thanks dude!