• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

how2 laser pointer

Status
Not open for further replies.
"Red glow" texture maybe (Textures\..).

But how may you create such a line effectively with a particle emitter?
I'd suggest you to use a small model.

If you really only want to use a particle emitter 2, choose a high speed and emission rate into one direction without gravity and a short lifespan (and generally a small size of the particles).
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,286
Easiest way is to make 3 planes into a very small (still must be wide enough to see) but very long triangual prisim.
The planes are textured only on one side.
You then texture the planes external surface with transparent *insert laser colour*.

You may need to adjust the laser width. Be aware that with low AA or small model size the laser may not appear due to the way computer graphics are generated. However as you zoom in it should appear.

Yes this does not have the laser blur and other lighting effects and is invisible at longer distances but its about the most efficent and best way to do it in WC3.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
No, it will look like a spray of water. Make it with a very long triangular plane with Additive material with "ReplaceableTextures\TeamColor\TremColorXX.blp". XX varies from 00 to 15, red, blue, teal, purple, yellow, orange, pink, green, light blue, gray, dark green, brown and black (TeamColor12 to 15) respectively. You will have a solid color laser pointer that moves with your turret.
 
Status
Not open for further replies.
Top