- Joined
- May 7, 2020
- Messages
- 13
Hi! I want to make a spell based on Demon Hunter's 2nd ability (which you can turn on and off whenever). When it is turned on it will work as an aura affecting enemies (they'll have a debuff). So the idea is, when unit has a debuff and gets an instance of damage (ideally either magical or physical) there is a stack being saved and showing as a small number beside the enemy (so that the player could see how many stacks he applied already), when the number of stacks reach certain amount (let's say 5) something happens (he gets stunned or something else - haven't come up with idea yet). Honestly I have no idea how to work with this kind of stuff. And it must not necesserarily be based on DH's spell, I just need the idea of toggling the spell on and off. Is there a way to do so in general and if so, without JASS. If I could please get the explanation on the details like which variables must be created (which type: real, integer etc) that would mean a world to me 














