- Joined
- Mar 15, 2008
- Messages
- 35
Ok, fist of all. I can't see this helping in many maps, A few but not many. If this helps you somehow than good. (o'.')o
Step 1:
Create your region. Simple.
Step 2:
Now create a unit. I'm using "(Unit)" as a way of refering to the created unit and "(Unit2)" as a way of refering to the new unit.
Step 3:
Open the trigger editor and a new trigger. Call it anything you want.
Step 4:
Now make the trigger look like this.
Player 1 (Red) can be any player.
THIS WILL PERMENETLY DELETE THE UNIT THAT HAS BEEN SELECTED AND REPLACE THE SELECTED UNIT WITH THE NEW ONE
Good luck and I hope this somehow helped you (''''\(*o*)/'''')
Step 1:
Create your region. Simple.
Step 2:
Now create a unit. I'm using "(Unit)" as a way of refering to the created unit and "(Unit2)" as a way of refering to the new unit.
Step 3:
Open the trigger editor and a new trigger. Call it anything you want.
Step 4:
Now make the trigger look like this.
Player 1 (Red) can be any player.
- Untitled Trigger 001
-
Events
- Player - Player 1 (Red) Selects a unit.
-
Conditions
- (Region 000 <gen> Contains (Unit)) Equal to true.
- (Owner of (Triggering unit)) Not equal to Player 1 (Red)
-
Actions
- Unit - Remove (Triggering unit) From the game.
- Unit - Create 1 (Unit2) for (Owner of (Triggering unit)) at (Position of triggering unit)) Facing defualt building facing degrees.
THIS WILL PERMENETLY DELETE THE UNIT THAT HAS BEEN SELECTED AND REPLACE THE SELECTED UNIT WITH THE NEW ONE
Good luck and I hope this somehow helped you (''''\(*o*)/'''')
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