- Joined
- Mar 15, 2008
- Messages
- 35
Ok, fist of all. I can't see this helping in many maps, A few but not many. If this helps you somehow than good. (o'.')o 
Step 1:
Create your region. Simple.
Step 2:
Now create a unit. I'm using "(Unit)" as a way of refering to the created unit and "(Unit2)" as a way of refering to the new unit.
Step 3:
Open the trigger editor and a new trigger. Call it anything you want.
Step 4:
Now make the trigger look like this.
Player 1 (Red) can be any player.
THIS WILL PERMENETLY DELETE THE UNIT THAT HAS BEEN SELECTED AND REPLACE THE SELECTED UNIT WITH THE NEW ONE
Good luck and I hope this somehow helped you
(''''\(*o*)/'''')

Step 1:
Create your region. Simple.
Step 2:
Now create a unit. I'm using "(Unit)" as a way of refering to the created unit and "(Unit2)" as a way of refering to the new unit.
Step 3:
Open the trigger editor and a new trigger. Call it anything you want.
Step 4:
Now make the trigger look like this.
Player 1 (Red) can be any player.
-
Untitled Trigger 001
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Events
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Player - Player 1 (Red) Selects a unit.
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Conditions
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(Region 000 <gen> Contains (Unit)) Equal to true.
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(Owner of (Triggering unit)) Not equal to Player 1 (Red)
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Actions
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Unit - Remove (Triggering unit) From the game.
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Unit - Create 1 (Unit2) for (Owner of (Triggering unit)) at (Position of triggering unit)) Facing defualt building facing degrees.
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THIS WILL PERMENETLY DELETE THE UNIT THAT HAS BEEN SELECTED AND REPLACE THE SELECTED UNIT WITH THE NEW ONE
Good luck and I hope this somehow helped you
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