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- Jun 2, 2009
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Hello everyone. I am trying to create skills based on League of Legends character Veigar's Event Horizon.
We are creating area and detects enemy heroes who try to enter gets --- action part ---
But i have a serious problem with the effects.
How can i remove these effects?
By the way alternatively it is possible if i will replace effects with units but i prefer this one if possible.
We are creating area and detects enemy heroes who try to enter gets --- action part ---
But i have a serious problem with the effects.
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Veigar E Copy
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Veigar E //
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Veigar E // for (Casting unit)) Greater than or equal to 1
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Then - Actions
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Set Veigar_E = 0.00
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Set Veigar_E_Area = (Target point of ability being cast)
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at ((Target point of ability being cast) offset by 250.00 towards Veigar_E degrees) using Units\Human\HeroBloodElf\BloodElfBall.mdl
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Set Veigar_E = (Veigar_E + 30.00)
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Wait 4.00 seconds
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Special Effect - Destroy (Last created special effect)
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How can i remove these effects?
By the way alternatively it is possible if i will replace effects with units but i prefer this one if possible.
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