actually your .zip files contain models with different format .obj, .dae, and ...(I've forget the name of the other
) but it's the same model so if I convert the obj one or the others it's the same thing so the quality isn't affected
and you said "WHERE the other files have gone" I've only let the files that you need for wc3 (I mean the converted models "mdx" and the textures "blp")
and for suicine I know I'm really bad in wrapping but the textures that you gived me were having format that can't be converted to blp (I mean not 512*512 or 256*256....)
for the models of the 2.96MB zip I think that I'll find the time until july
so be patient but if someone else can do it for you befor me that would be good !!
ps: I'm really sorry for my horrible english
!!
No problem.
So far i can understand you , your english ain't bad to me.
WHY THE HELL SHOULD WE ALL TALK LIKE OBAMA?
(joke)
The important is that i understood what happened and that you helped a lot.
So obj is the same as .dae and obj was the one that should be converted to mdx and is quite the same without the quality being affected. Cool
So....
Wrapping isn't something to worry about.We need just to find the right colors.
(The very right colors) and i tell a guy to wrap it according to the images that i'll bring to who ever accept the request for the wraping.
The important is that we have a model ( Even without textures which is the easy part ) , a very good model actually , converted in wc3 format
Models also that people would have ask me 50$ to make.
( IF you saw.... verticles and stuff of reshiram and heatran (omg..
)).
Nobody here would ever bother to make models like Reshiram or heatran.
Not even the simplier ones.
So...Thanks again and i wanted to tell you that i couldn't open the mdx with ms3d because IT DOESN'T read it.
Also 3ds MAX does not accept mdx file to open it.So i can't view it at all.
I will have to wait from the creator of pokemon game ( Who have animators
) to animate, bone it and see it finally in wc3.
It's weird though that ms3d does not read the mdx file. :/ (It's the free trial version , i do not have any pirate form of ms3d , if that's the problem , then i will try to find ms3d for free ( full version ) to open mdx pokemon u converted and try wrap them my self
)
EDIT:
Aw!
I just noticed.
( Still i don't know if it works but if it does....> ) unanimated is 170kb the mdx file ( RESHIRAM who was actually 1mb close ( his dae or obj ) now he's no longer than 300 at all.
How did you do it since i thought that it's different things , convert and reduce file size.
(Still of course i'll try some how to decrease 170 kb mdx to 50-100 (not from you , someone else i hope will help me at this cause you said anyway that u don't know )
I am just curious how the file size was so much decreased :d
EDIT: Forget it.Someone told me that this model had animations as well.A model from Wii console with these animations....Eh.That's why it got so much decreased the files sizes.Animations have been removed ( + many other things ).
Something useful that people told me also So for you grunt to know ( cause you told me that you don't ) and for any other who see this post ,
This is what make mdx files to get their file size decreased.You might find it useful ( not for me ) for any job you want to take done.