Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Is is only the original author who knows about that kind of file format. If you can contact his it is much better.
EDIT:
I think you need to do the following steps just to get what you want, and you must have: 1. gmax/3ds max4, 2. blender 3d, 3. mdl/mdx concerter.
STEPS:
1. Open blender 3d and import the .dae file into it. BTW. the .dae file format is a COLLADA file type.
2. In Blender, you can edit everything, if that is some kind of model. Export it to either .3ds or .obj file if done.
3. Open the exported file in 3ds or gmax. Gmax can only export the .3ds file unless you have added some exporters/importers into it, I mean some kind of scripts for gmax. Google it and you'll find many.
4. After that, you an still edit some parts of the model, if you want to.
NOTE: Your gmax should have scripts for mdl exports and if none you should have one. 3ds max is much better if you have the WC3 art tools.
5. If you are done with some edits or no edits at all in 3ds/gmax, you may now export the file to .mdl file format. After this, using the mdlx converter, convert the model. You now have your .mdx file out of the .dae file.
Now, give it a try.
NOTE AGAIN
Be sure you have the permission from the original author before doing these steps.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.