• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

how to merge map like map tong hop

Status
Not open for further replies.
In single player use the campaign transition stuff, similar to the TFT Orc campaign.

If in multiplayer it is obviously the same map just using a different part of the terrain, or altering existing terrain to suit the purposes.

What is "tong hop"? It must be quite a recent map as I do not recall that in over 7 years of playing TFT.
 
It is a standard tournament like system, but apparently very badly implemented as it does not stop people teleporting out.

Start a timer, this will control when the duel will happen. Create a timer dialog for it, this is the dialog at the top right that counts down. When timer expires move all appropriate units to an arena area. Periodically check the units in the arena area for them meeting the appropriate exit condition (some times it is only 1 force remains, other times a timeout) and move the units back to where they were or to a safe zone. Use location variables to store where units were if that is what is wanted. The arena area itself is a reserved area of the map that is made flat using the terrain editing tools.
 
Is it possible?
Using the terrain editor of WorldEdit. Open terrain pallet and select either the raise tool, or raise cliff level tool. Raise tool allows one to create hills and other terrain features that require gradual elevation change. Cliff tool is used to create blizzard cliff levels which are sudden elevation changes and act as pathing obstacles. From the YouTube video of the map it looks like the map maker heavily used the raise cliff tool.

As with raising, there is also a lower tool.
 
Using the terrain editor of WorldEdit. Open terrain pallet and select either the raise tool, or raise cliff level tool. Raise tool allows one to create hills and other terrain features that require gradual elevation change. Cliff tool is used to create blizzard cliff levels which are sudden elevation changes and act as pathing obstacles. From the YouTube video of the map it looks like the map maker heavily used the raise cliff tool.

As with raising, there is also a lower tool.
I don't know if @LordDz meant terrain editing or triggering
 
Status
Not open for further replies.
Back
Top