Too many unit cause loading time longer, right ?
And, I
This is the best solution I ever had, however, how to use it ? ( there a pic with this post )
Creating units can cause leaks, specially if in a point, but you can stop them by using a variable for the points where they are created, then remove it. also remove the dummy units when they die.
Ok then, First you move the model, not the bones yet. When you open your model in MDLVIS, click the "Perspective" then set it to right. Then your right side, check all boxes, in the Geosets. After that, select all points (Just like in your desktop, if you wanna delete many stuff (Click and Drag)). Then move click the "Move", its located at your right side (That Hand Icon). Then you will see two arrows, one pointing up and other pointing right. Hold the arrow pointing right, then move it downwards (Be sure to move your model under the line).
For the bones, click "Modules" then select "Sequence Editor" then you will see 3 grey buttons (Bones. Anims. Movement), then click "Bones", then check the "Multiselect" box (Located at the right), then zoom out until you can only see one bone (Those Square things). Then once you've selected the bones (All square things would be colored red when selected, i think), zoom back in. Then once again click the "Move" and move the bones to your model.
Thats how I did it, but I think there is a better and faster way, Im not really good with it, I just learned about MDLVIS one week ago.
I hope this helps you
If you still have a problem, just send me that model or link, then I would do it myself.