Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
guys, i guess he wants to dig in ground not unit rise from the ground
Original Poster said:Just like a tittle.
More info is, I wanna make a trigger for a unit to rise form a ground.
i don't know, i just guessingThere ^
i thought it was increase, lolIf there isn't another basic solution for this, can someone maybe make a basic tutorial showing how to decrease the default height of the model itself?
yeah, negative value won't work from trigger editor and can only be done with OE
Example

Events


Map initialization

Conditions

Actions


-------- --------


-------- Contruct First Method - Enabling Fly Movement. --------


Custom script: if UnitAddAbility( GetTriggerUnit ( ), 'Amrf' ) and UnitRemoveAbility( GetTriggerUnit ( ), 'Amrf' ) then


Custom script: endif


-------- --------


-------- Negative Value ( Custom Script ) or ( Jass Line ) --------


Custom script: set udg_MY_NEGATIVE_HEIGHT_VALUE = -100.00


-------- --------


-------- Action --------


Animation - Change (Triggering unit) flying height to MY_NEGATIVE_HEIGHT_VALUE at 0.00


-------- --------
Just like a tittle.
More info is, I wanna make a trigger for a unit to rise form a ground.
-- edit --
First it will fly (backward) into ground then rise to the sky.
Don't create too many units. Have a looping trigger and periodically change the unit height.But I want to set it negative.
Any way, I find the way, cause I can edit height of unit, so I create a lot of unit and set height (-200, -180 , -160 . . . ) and keep create it in a short time, it look like a unit is flying from the ground.
Don't create too many units. Have a looping trigger and periodically change the unit height.
This is the best solution I ever had, however, how to use it ? ( there a pic with this post )Hmmm. I never had problems with models going underground. I use triggers. And since a unit cannot go below 0. I changed its height in through MDLVIS, or through Model Editor, but sometimes it screws up the animations when I use Model Editor. I change the height of a model in MDLVIS to negative, so in the WE its height would still be 0 but would be below the ground. You can increase it and decrease it through triggers.
Too many unit cause loading time longer, right ?
And, I
This is the best solution I ever had, however, how to use it ? ( there a pic with this post )
Creating units can cause leaks, specially if in a point, but you can stop them by using a variable for the points where they are created, then remove it. also remove the dummy units when they die.
So was it tested that dummies needed to be removed?
What? -500? Which?
