- Joined
- Oct 3, 2009
- Messages
- 29
Hello
Im making a maul right now.
I've been trying to do so when the timer expires ( and food of creeps = 0 ) then a timer starts. When that timer expires next wave will begin. And it should of course be new creeps, thats my problem, to change the type of creeps. And yes it sounds easy.
Well, this is my timer trigger;
Here is the "unit-type" changer trigger wich dosnt work. Ehm I guess you guys will know why.
I would be really thankfull if some1 helped me!

+rep of course (A)
Im making a maul right now.
I've been trying to do so when the timer expires ( and food of creeps = 0 ) then a timer starts. When that timer expires next wave will begin. And it should of course be new creeps, thats my problem, to change the type of creeps. And yes it sounds easy.
Well, this is my timer trigger;
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Timer1
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Events
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Player - Player 10 (Light Blue)'s Food used becomes Less than or equal to 0.00
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Countdown Timer - Start Timer1 as a One-shot timer that will expire in 10.00 seconds
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Countdown Timer - Create a timer window for Timer1 with title Next wave in:
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Wait 10.00 seconds
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Set LevelINT = (LevelINT + 1)
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Countdown Timer - Destroy (Last created timer window)
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Here is the "unit-type" changer trigger wich dosnt work. Ehm I guess you guys will know why.
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Untitled Trigger 001
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Events
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Map initialization
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Conditions
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Actions
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If (LevelINT Equal to 1) then do (Set UnitType = [LV01] Seal) else do (Do nothing)
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If (LevelINT Equal to 2) then do (Set UnitType = Mortar Team) else do (Do nothing)
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If (LevelINT Equal to 3) then do (Set UnitType = Flying Machine) else do (Do nothing)
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RedSpawn
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Events
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Time - Timer1 expires
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Conditions
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Actions
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-------- Level 1 --------
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Unit - Create 15 UnitType for Player 10 (Light Blue) at (Center of RedSpawn <gen>) facing Default building facing degrees
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I would be really thankfull if some1 helped me!
+rep of course (A)