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Hi i made my unit to build goblin mine on ground but that goblin mine lasts forever is it possible to give it timed life (so that mine dissapears after some time)
event:
unit enters entire map
conditoins:
unit type of triggering unit equal to goblin mine
actions:
unit - add a generic timed life to triggering unit lasting 100 seconds
It is recommended to combine multiple "unit enters entire map" events into 1 trigger. Too many/big regions, which are created for every such event, will bug the path finder.
as it is buildable wouldn't the event "Unit finishes construction" be better? because Unit enters map procs on the start of construction. i don't think you can add an expiration timer to a unit which is still in construction
Are goblin mines built or summoned? In any case the enters map approach will still work as long as one remembers to adjust the expiration timer by the construction/deployment time.
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