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How to make Earth, Storm and Fire models death in World Editor?

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Level 23
Joined
Nov 17, 2008
Messages
17,315
I need help with giving Earth, Storm and Fire death.
How they stand an hour after death makes me cry(Note: Im using those models for custom units). I was thinking since their "natural" death is disappearing(summon), then maybe we can give them the "bloody explosion" death?
 
You can
  • Events
    • Unit - A unit dies
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to X
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Unit - Remove (Triggering unit) from the game
    • Special Effect - Create a special effect at Point1 using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
    • Special Effect - Destroy (Last created Special Effect)
    • Custom script: call RemoveLocation (udg_Point1)
 
Level 16
Joined
Jul 21, 2008
Messages
1,121
I need help with giving Earth, Storm and Fire death.
How they stand an hour after death makes me cry(Note: Im using those models for custom units). I was thinking since their "natural" death is disappearing(summon), then maybe we can give them the "bloody explosion" death?

Use this way if "panda" is hero unit. Else you won't be able to revive him.

1. Go to object Editor
2. Set "Death Time" to 0.01
3. Set "Combat - Death Type" to "Can't Raise, Does Not Decay"
4. Implement This trigger:
  • Death Animation Fix
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to <Your Unit>
    • Actions
      • Set TempPoint = (Position of (Triggering unit))
      • Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom script: call RemoveLocation(udg_TempPoint)
 
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