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I have noticed that many people in the Starcraft 2 mapping galaxy have made custom textures for units and buildings from scratch. How do I do this? Is there a very descriptive tutorial somewhere? Thanks for any help!
1. Convert the current texture the models use from .dds to a more managable file format. Mipmap information can be discarded as you will not want to reuse it for major resurfacing.
2. Edit the managable file using a professional art tool (poor tools like MS paint will not do for good quality results).
3. Convert the managable files back to .dds generating mipmaps if you want to trade size for extra quality. It is advisable to use the realtime texture compression formats unless your texture is low resolution to reduce filesize dramaticly.
4. Eithor import into a mod or map over the existing skin (WC3 style) or if possible import it as a new texture and use the fields provided by the model's model catalogue entry to relink the used texutre to your imported one (dark protoss building style).
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