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How to make condition that check's a player's "food" count

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Mar 27, 2008
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Basically with the wave system on my map, after all the units are spawned, a trigger will turn on. What I want for this trigger is to check every .5 seconds to see if the food count for the owner of the wave units is at 0, if it's at 0 it will trigger the next wave. (Since all wave units have a value of 1 food)

However, I can't find the condition that checks if a player's food count is at 0, under what category is it?
 
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