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How to make an item and buff that reduce mana cost of all abilities

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  • Reduce Cooldown
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Crown of Kings +5
    • Actions
      • Trigger - Turn off (This trigger)
      • For each (Integer A) from 1 to 3, do (Unit - For Unit (Triggering unit), Set mana cost of ability Flame Strike, Level: (Integer A) to 30)
      • For each (Integer A) from 1 to 3, do (Unit - For Unit (Triggering unit), Set mana cost of ability Banish, Level: (Integer A) to 30)
      • For each (Integer A) from 1 to 3, do (Unit - For Unit (Triggering unit), Set mana cost of ability Siphon Mana, Level: (Integer A) to 30)
      • Unit - For Unit (Triggering unit), Set mana cost of ability Phoenix, Level: 1 to 30
      • Trigger - Turn on Increase Cooldown <gen>
  • Increase Cooldown
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Crown of Kings +5
    • Actions
      • Trigger - Turn off (This trigger)
      • For each (Integer A) from 1 to 3, do (Unit - For Unit (Triggering unit), Set mana cost of ability Flame Strike, Level: (Integer A) to 75)
      • For each (Integer A) from 1 to 3, do (Unit - For Unit (Triggering unit), Set mana cost of ability Banish, Level: (Integer A) to 75)
      • For each (Integer A) from 1 to 3, do (Unit - For Unit (Triggering unit), Set mana cost of ability Siphon Mana, Level: (Integer A) to 75)
      • Unit - For Unit (Triggering unit), Set mana cost of ability Phoenix, Level: 1 to 75
      • Trigger - Turn on Reduce Cooldown <gen>
For buffs, it's the same thing, you just need to detect when a unit has a specific buff.
 
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