• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] How to make a unit immune to certain spells?

Status
Not open for further replies.
Level 24
Joined
Feb 27, 2019
Messages
833
There is a one time use solution. I havnt dabbled with it myself though so no guarantees.

Targets allowed non-suicidal can be added to the affected disease spells. When the Stoneform ability is learned/used it can add the classification A sapper to the unit. The error message can be changed in game-play constants. Changing the classification of a unit might have unforeseen consequences.
 
There is a one time use solution. I havnt dabbled with it myself though so no guarantees.

Targets allowed non-suicidal can be added to the affected disease spells. When the Stoneform ability is learned/used it can add the classification A sapper to the unit. The error message can be changed in game-play constants. Changing the classification of a unit might have unforeseen consequences.
An added side note is those suicidal units are banned from transports unless respective abilities are edited as well iirc. And it has behavior to prevent 'running away' iirc.

Pretty much the concise solution is the 'nuke missile' solution of having a system to filter them out.
 
Status
Not open for further replies.
Top