I don't know how to make a sound that only one player can hear at the time, do anybody know how to make it?
I hope this is possible.
OMG, i just get it how to make it, but i just change the Upkeep... but that's not right way, does anybody know how to real do it??
EDIT:
Thanks for help Super-Sheep and Howl, but i need a diffirend trigger, i forgot to tell something about the trigger:
The idea is play a sound when the Zombie comes close:
(The sound starts when your upkeep swithes)
I hope this is possible.
OMG, i just get it how to make it, but i just change the Upkeep... but that's not right way, does anybody know how to real do it??
EDIT:
Thanks for help Super-Sheep and Howl, but i need a diffirend trigger, i forgot to tell something about the trigger:
The idea is play a sound when the Zombie comes close:
(The sound starts when your upkeep swithes)
-
Zombie Is close
-
Events
- Unit - A unit comes within 600.00 of Villager 0020 <gen>
- Unit - A unit comes within 600.00 of Villager 0021 <gen>
- Unit - A unit comes within 600.00 of Villager 0022 <gen>
- Unit - A unit comes within 600.00 of Villager 0023 <gen>
- Unit - A unit comes within 600.00 of Villager 0028 <gen>
- Unit - A unit comes within 600.00 of Villager 0029 <gen>
- Unit - A unit comes within 600.00 of Villager 0030 <gen>
- Unit - A unit comes within 600.00 of Villager 0031 <gen>
- Unit - A unit comes within 600.00 of Villager 0032 <gen>
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Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Zombie
- (Unit-type of (Triggering unit)) Equal to Big Zombie
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Player - Set (Owner of (Triggering unit)) Food used to 100
- Wait 0.01 seconds
- Player - Set (Owner of (Triggering unit)) Food used to Time[0]
-
Events
-
Zombie Is close
-
Events
- Unit - A unit comes within 600.00 of Villager 0020 <gen>
- Unit - A unit comes within 600.00 of Villager 0021 <gen>
- Unit - A unit comes within 600.00 of Villager 0022 <gen>
- Unit - A unit comes within 600.00 of Villager 0023 <gen>
- Unit - A unit comes within 600.00 of Villager 0028 <gen>
- Unit - A unit comes within 600.00 of Villager 0029 <gen>
- Unit - A unit comes within 600.00 of Villager 0030 <gen>
- Unit - A unit comes within 600.00 of Villager 0031 <gen>
- Unit - A unit comes within 600.00 of Villager 0032 <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (coming unit)) Equal to Zombie
- (Unit-type of (coming unit)) Equal to Big Zombie
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Player - Set (Owner of (The Villager)) Food used to 100
- Wait 0.01 seconds
- Player - Set (Owner of (The Villager)) Food used to Time[0]
-
Events
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