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How to make a model partially visible?

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Hello everyone, I observe from awhile that if a model is bigger than what the current game camera can catch, then the game will hide the model.
Is there a way to make the model visible even if you can't see the whole model at once?
Like making some changes in the model in the properties of the model or whatever?
 
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Apr 3, 2018
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It's the bounds size of the model, which you can reduce in Magos, in model properties and sequence manager (each animation gets its own bounds).

I had some models (Arthas with sword) get hidden on some camera angles (side view) because the automatically calculated bound height was over 700 because of his sword falling from the sky (normal for units is like 200) which went higher than the screen's bounds. After lowering the animation bounds the model stopped disappearing.
 
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