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How to make a bridge and cliff merging?

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Hi all,

can anyone tell me a good tutorial about terrrain objects, more precise on how to make walkable bridges? Also, bit silly but how do I make my cliffs merge instead on running away from each other. I know I just have to enable it somewhere but I cant find it. Tnx!
 
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I have a problem. I can make a bridge with a walkable surface, it works and units can go from one cliff to an other. But units cant walk under the bridge. So it is kinda pointless for me to use the bridge. is it possible to make a bridge so you can walk both under it and on it?
 
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Wait, you can merge cliffs... I think you should search in Brush or whatever... well you know in those upper menus or whatever like File or Help... you'll find the Cliff Merging function there...

...Kinda weird Doc Super Good didn't said that - he told that to me when I asked...
 

Dr Super Good

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But units cant walk under the bridge. So it is kinda pointless for me to use the bridge. is it possible to make a bridge so you can walk both under it and on it?

As far as I know this is impossible. SC2 still uses a 2D map system for pathing. Even if the pathing supported it, there is still the problem of the game knowing if a unit is under or above the bridge.
 
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As far as I know this is impossible. SC2 still uses a 2D map system for pathing. Even if the pathing supported it, there is still the problem of the game knowing if a unit is under or above the bridge.

Thanks, Dr Super Good.

I found a way to do it.

First i made a thin cliff going from the one side to the other, then i made a bridge on it. You can not see the cliff and it looks like you are walking on the bridge. Now it wont work to walk under it, but because i made the bridge on the thin cliff. The units can walk so close under it, that you cant see them. Then i made a trigger that moves them to the other side. In the trigger i made a small delay so the units dont get teleported back again instantly.

problems:
1. The units do not find the way back if you order them to move to the other side.
 
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another way to make a bridge is to make a thin cliff then place your bridge across it to cover it up, then back in the Terran mod. select height and raise is slowly until you see the underneath Terran. once there either make a custom texture to match the bridge or if you bridge/cliff is wide enough make a "road" go thought it. also if there are any mistake you can cover them up with thick foliage. also if you have a water under the bridge you want to turn off "refection" to hide the cliff
the only problem with this method is if the Terran height isnt high enough units will look "sunken" into the bridge

this saves from triggering if your good at paying attention to details
 
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because im extremely lazy :D also it wouldnt necessarily ruin the map it depends on what effect your trying to go for. but there is a way around it :)

go to data and duplicate the water source you are orginally using. make sure everything is like the original water source except for names(for id purposes)
then add the water to your map around the bridge. then go to edit water/reflections and change the properties until it s the way you like
 
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The problem is to make units able to walk both under and over the bridge at the same time. Otherwice it's easy. Im not sure if i understand what you mean: patiodadyo19

My English is not too good, so sory if i am mistaking.

I have a new problem; after trying to figure this out, i have made a little problem with my map. I made a bridge going from one cliff to an other. Then i deleted it, but when unit are on the cliff, they can just walk right down the cliff. I have had this problem for weeks and just fixed it by using pathingblocker1x1. Got any ideas how to fix it?
 
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As far as I know this is impossible. SC2 still uses a 2D map system for pathing. Even if the pathing supported it, there is still the problem of the game knowing if a unit is under or above the bridge.
for your bridges problem there Dr super is right. units cannot be both over and under. also ignore what i posted earlier about bridges its much easier to find a bridge with a walkable surface
 
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The problem is to make units able to walk both under and over the bridge at the same time. Otherwice it's easy. Im not sure if i understand what you mean: patiodadyo19

My English is not too good, so sory if i am mistaking.

I have a new problem; after trying to figure this out, i have made a little problem with my map. I made a bridge going from one cliff to an other. Then i deleted it, but when unit are on the cliff, they can just walk right down the cliff. I have had this problem for weeks and just fixed it by using pathingblocker1x1. Got any ideas how to fix it?

Tryed removing the cliffs and the whole terrain there and remaking it all over?
 
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