How to level a hero with no damage increase?

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You can either go to Advanced - Gameplay constants and set damage per primary stat to 0, or you can go to the Object Editor and give 0 of the Primary stat per level.
 
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Level 14
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I know for only one enough good way

you need to edit variable - INTEGER

before you want to lvl up your hero

set INTEGER = (strength of your hero,do not include bonuses)

set level of (your hero) to <x> number
set strength of (your hero) to INTEGER







other is to set negative upgrades but you would need about 10.000 available levels (upgrade damage - 1)
 
You can either go to Advanced - Gameplay constants and set damage per primary stat to 0, or you can go to the Object Editor and give 0 of the Primary stat per level.
Do this.

I know for only one enough good way

you need to edit variable - INTEGER

before you want to lvl up your hero

set INTEGER = (strength of your hero,do not include bonuses)

set level of (your hero) to <x> number
set strength of (your hero) to INTEGER







other is to set negative upgrades but you would need about 10.000 available levels (upgrade damage - 1)

Not this.
 
Level 3
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Jul 2, 2009
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Heres how you do what Tobbzn said:
At the top of WE go to Advanced tab -> Gameplay Constants...
tick "Use custom gameplay constants" then go down to Hero (or just type H)
There should be one saying "Hero Attributs - Attack bonus per primary att point"
At the moment it should equal 1, this makes it each time the hero gains 1 primary attribute point
(strength, agility, intelligence) it gains 1 damage, simply change this field to 0.
This way the hero still gains other attribute bonuses yet doesnt add damage, you can edit the other fields as well if you need it.
 
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