• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

How to import portrait and manage skins?

Status
Not open for further replies.
Level 2
Joined
Apr 26, 2009
Messages
19
I can't find art-model file-portrait anywhere in the editor. When I read tutorials, I can see that field, but in my editor there is none. Custom made tutorials don't even show specifically how to import portraits. How do I do it then?

Another thing is that I want to import Paragon by 67 chrome skin which is based o nthe footman model. I want only one unit in the game get that skin, while the rest remain just normal footmen without the skin. How do I do that?

Now I ran into another problem: I can't import disabled and enabled icons into same field. When requirements for my upgrade aren't met, the icon is a green block, and when they are met it's normal. If I put passive icon, then it's the opposite. How do I import multiple icons into the same field, or is there another trick here?
 
Last edited by a moderator:
Level 7
Joined
Mar 26, 2009
Messages
345
Don't freak out if you don't have those fields. As long as you've imported a model file with a naming convention similar to the example below you're fine. The editor will figure it out itself.

Example:
Your custom model is named grkljan.mdx
As long as you have imported a corresponding portrait model named grkljan_portrait.mdx you'll be good to go.
 
Level 2
Joined
Apr 26, 2009
Messages
19
Well, I didn't notice a change in the portrait, but I guess I have to look better. Anyone knows answer to the rest of my questions?
 
Level 8
Joined
Jun 26, 2010
Messages
530
Another thing is that I want to import Paragon by 67 chrome skin which is based o nthe footman model. I want only one unit in the game get that skin, while the rest remain just normal footmen without the skin. How do I do that?

You can use an MPQ brownser and look in war3.mqp on your warcraft 3 folder for the original footman model, and import it on your map. Then you apply the skin to the original and use the imported model on your normal footmen. I don't really know, but i guess there's not another way. It's up to you decide if that it's worth the file size gain on your map :)

*I suggest the Mago's Model Editor, it have a good mqp brownser

I can't find art-model file-portrait anywhere in the editor. When I read tutorials, I can see that field, but in my editor there is none. Custom made tutorials don't even show specifically how to import portraits. How do I do it then?

Some models have a own camera so the portrait is on the own model. If you ask for permission/the model is yours/blizzard's you maybe can edit that camera.
 
Status
Not open for further replies.
Top