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how to fix this visual glitch ...im new to the editor sorry

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1709083059111.png
 

Uncle

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I'd call a priest and your local police department. But in all seriousness, I don't know. Maybe try reinstalling the game and updating to a newer version.

Also, please edit your original post if you want to add anymore screenshots, you don't need to post multiple times.
 
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I'd call a priest and your local police department. But in all seriousness, I don't know. Maybe try reinstalling the game and updating to a newer version.

Also, please edit your original post if you want to add anymore screenshots, you don't need to post multiple times.
i tried litteraly everything...from removing certain doodads whom i thought were the cause of the problem then i tried remodeling the terrain but to no avail i guess my best bet is to call the priest if no one else thinks of something
 
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AFAIK this happens if:
1. there are too many polygons on screen
(thus look out for models with too much detail)
2. a model has faulty/loose bones/attachments

Looks like 1. to me. You have how many units, perhaps over 1000 on screen?
 
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I know when I use "show all map" with lots of doodads (especially custom imports and "effects" like flames) I have those sort of spiky visual glitches that stop showing once I zoom in enough, so it looks like too many elements on screen for poor old worldedit to handle.
you are probably right although for what im going for here i unfortunately do need a lot of units...the main problem is those spikes appear in game cinematic aswell and only at certain angles...
 
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I've seen battle cinematics with loooots of units on screen and I've never seen those "spikes" in-game*, only some lag. :confused:2 Could be dependent on your hardware though, but I remember back when warcraft 3 was still new and your PC is probably not 15-20 years old.

Have you tried testing without the doodads ? Select them all, delete, save & test the map and then just undo to avoid losing your work.

* well once or twice with some custom models glitching, nothing to do with the number of stuff on screen
 
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I've seen battle cinematics with loooots of units on screen and I've never seen those "spikes" in-game*, only some lag. :confused:2 Could be dependent on your hardware though, but I remember back when warcraft 3 was still new and your PC is probably not 15-20 years old.

Have you tried testing without the doodads ? Select them all, delete, save & test the map and then just undo to avoid losing your work.

* well once or twice with some custom models glitching, nothing to do with the number of stuff on screen
ok i just tried deleting all the doodads and it did nothing but once i deleted units on my right side of the screen it dissapred? Dont think its hardware related since my pc is not older then 3 years anyways thanks for the help.... i guess my best bet is to just redo the enitre thing...btw loved Rise of the lich king altho i played the older version
 

Uncle

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ok i just tried deleting all the doodads and it did nothing but once i deleted units on my right side of the screen it dissapred? Dont think its hardware related since my pc is not older then 3 years anyways thanks for the help.... i guess my best bet is to just redo the enitre thing...btw loved Rise of the lich king altho i played the older version
It's not like you NEED to pre-place units. Check this out:
 
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