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how to fix some custom model?

Discussion in 'Modeling & Animation' started by mikagami, Sep 26, 2013.

  1. mikagami

    mikagami

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    guys, i have a question...
    i export a model from war3 viewer, then i add some animation from other models, work jst fine but the final mdx result is around 400kb

    can it be lowered a bit? or the models come with some texture inside of it? which make the size bigger?
    since texture and etc is already provide by war3,

    also seems like the camera is a bit offset from the real position.

    can i have some suggestion or fixed better model for this....

    http://www.hiveworkshop.com/forums/pastebin.php?id=czcssa

    thx for the help
     
  2. Chen

    Chen

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    Here: I optimized it with MdlVis. It is now 197 KB.
     

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  3. mikagami

    mikagami

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    wahhh tht was fast... thx a lot,
    hmm so tht MdlVis is to optimize the model? what it does?
    and about the camera? usually what makes it slightly off the real position before?
     
  4. Chen

    Chen

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    Mdlvis is used for many things. Mdlvis is the best tool for me. It is used for vertex editing and also animating models. The rest of your question, I dont understand. But I'm glad I helped
     
  5. mikagami

    mikagami

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    thx :) thts helpful
    and... umm the camera? i still dont get it. when i try in game
    the protrait display jst not right as usual
    wht makes it like tht?
     
  6. Chen

    Chen

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    Here. Import that portrait too. Dont touch it and test your map.
     

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  7. mikagami

    mikagami

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    oh okay then.... later u can teach me a bit how to fix all of these ^^
    so i wont bother someone again for this kind of stuff hehe...
    thx anyway
     
  8. Chen

    Chen

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    What will I fix?
     
  9. mikagami

    mikagami

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    No no , not you, haha
    I mean u could teach me how to fix those portrait and something important if im going to mod some model