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How to fix a long loading screen

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Level 2
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Apr 6, 2020
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Hello community!
I have recently created a map which I heavily work on, however it is starting to get quite heavy and the loading screens are getting longer, do you have any ideas what i should do in the map to make the loading screen any faster?
I have something like 70 triggers
150 + custom spells
50 items
and something like 300 + variables
The size of the map is medium and has some props and stuff but not too much i think (something around 1000)
In which aspect you think i need to cut?
Thanks for the helpers!
 
Level 13
Joined
Jul 15, 2007
Messages
763
You won't need to cut anything, 70 triggers, 150 custom abilities, 50 items, 300 variables is a very small map.

To add to what Warseeker linked, typically if your map has a lot of preplaced units or items, with a lot of custom abilities, these will be loaded during the loading screen which will use a lot of time.

Abilities with lots of levels take a long time to load. Keep that in mind if your hero skills have 10 levels each or something like that.
 
Level 2
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Apr 6, 2020
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First of all thanks you WarSeeker for the guide! I removed 100 units from the map to load them in game and it made some change when I run it in the world editor
as for pick - a - chew so do you have something else in mind? I mean the loading screen takes a while i think because it is in reforged, maybe do you have any other suggestion for me?
btw great profile picture ><
 
Level 12
Joined
Feb 5, 2018
Messages
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Well you could move stuff out of map initialization trigger and put some of them into a elapsed game time event.

However your map is relatevily small, so I don't think that it is necessery.

If you have big imported files, that could cause the map to load longer, if my memory serves me correct.
 
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