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how to fill in right....

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Level 2
Joined
Jun 17, 2012
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hello I'm new to using custom models so I was wondering if some of you can teach me how to put right numbers in the ART field. :vw_wtf:
 
Level 9
Joined
Dec 21, 2011
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Kindly explain more.

Import your unit then put it to your map. Save, Close , Open it again.
You will see the model imported in the map, click it, then you will see the animations. Stretch your left side ( the animation and minimap side ) to see the seconds. Then fill that to your Art - Fields.

Peace! -Da Fist-
 
Level 14
Joined
May 22, 2010
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Turn rate is not related to the model you decide what fits.
Collision size - place the model near a in game model that is simmilar to size and give the imported model a relative value.

If the imported model uses animations that a in game model already has set the imported model's attack and spell impact moment to those of the in game model.
If that is not the case open the model with mdlvis, go to its attack/spell animations and look at the frame where you think the unit should deal the damage/spell I call that imapct moment.
If the impact moment for the attack is lets say at frame 3677 and the attack animation starts at frame 3000 than set the unit's attack damage point in the world editor at about 0.677.
 
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