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Could you just give your "Pac-Man" unit the Devour ability, set it to a very low cool down and then make the "Dots" units edible? A solution similar to this would not require any triggers.
Oh Noes

Events


Unit - A unit Is issued an order targeting an object

Conditions


(Issued order) Equal to (Order(devour))


(Unit-type of (Targeted unit)) Equal to Dot

Actions


Sound - Play YourSound
Regrading your signature i belive we have a section on modeling tools: https://www.hiveworkshop.com/forums/showthread.php?t=7414 thats it.I need Modeling Tools Plz Helps Me!
How do you make a picture of the trigger is it a system in the fourm or is it a SS?Trigger: Oh Noes
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Issued order) Equal to (Order(devour))
(Unit-type of (Targeted unit)) Equal to Dot
Actions
Sound - Play YourSound
can you import sound?
another good option in self recording a sound like get your microphone and put it in front of the speaker while playing pacman online
How do you make a picture of the trigger is it a system in the fourm or is it a SS?
tags, i think you can just highlight the trigger text, copy it and then repaste it in the trigger tags. test it and find out.
Oh Noes

Events


Unit - A unit Is attacked

Conditions


(Unit-type of (Attacking unit)) Equal to Dot


(Attacked unit) Equal to Pacman


(Distance between (Position of (Attacking unit)) and (Position of (Attacked unit))) Less than or equal to 1.00

Actions


Unit - Remove (Attacking unit) from the game


Sound - Play YourSound
PacMan
Events

Map initialization
Conditions
Actions

Set Pacman(unit) = (unit on the map to be pacman)
This can be eaten
Events

Time - Every 0.01 seconds of game time
Conditions
Actions

Unit Group - Pick every unit in (Units within 200.00 of (Position of Pacman) and do (Actions)


Loop - Actions



Set eatthis = (Picked unit)
Eatthis
Events

Time - Every 0.02 seconds of game time
Conditions
Actions

Unit - Order Pacman to Neutral - Devour eatthis
Sound effect
Events

Unit - A unit starts the effect of an ability
Conditions

(Ability being cast) Equal to Devour
Actions

Sound - Play (Your sound) at 100% volume, attached to Pacman
this is how i would do it, give the dots an attack that does no damage, has no cooldown, has no animation, no soundset, an attack that is basically invisible. then make its attacking range about the same as a footmans, maybe a little smaller:
i mean, thats really easy, no spells required and also you can tag on any points or whatever needed, oviously your ghosts will need to be allies with your dots tho
Oh Noes
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to [B]Dot[/B]
(Attacked unit) Equal to [B]Pacman[/B]
(Distance between (Position of (Attacking unit)) and (Position of (Attacked unit))) Less than or equal to 1.00
Actions
Unit - Remove (Attacking unit) from the game
Sound - Play YourSound
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Umm i think you got your trigger wrong.....ill highlite the stuff i think is wrong.
They should be switched around.
Like
(Unit-type of (Attacking unit)) Equal to PacMan
(Attacked unit) Equal to Dot
Correct me if im wrong.
no hes saying that, when u go over the dot, the dot attacks pacman automatically cause its an enemy then gets removed if it does.
also the sounds to be added, with an attacking pacman or dot or a range event it does it all in one trigger. the fact of this is, there are probably 15-20 ways of doing this correctly and its personal preference which one is used.
Event
Unit - A unit comes within 10.00 of Pacman0000
Condition
Owner of Pacman Not equal to Player 1
Action
Unit - Kill (Triggering Unit)
