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It's pretty simple. All you need to do is to deal the damage via triggers. I made an example map with a Mountain King that deals 50% of his Strength as a bonus damage when he casts Thunderclap.
Check it out. The part you'll wanna pay attention to is:
Set TempReal = ((Real ((Strength of (Triggering Unit) (Include Bonuses)))) x 0.50)
Unit - Cause (Triggering Unit) to damage (Picked Unit), dealing TempReal damage of attack type Chaos and damage type Universal
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