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[Trigger] how to do skill based attribute damage

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It's pretty simple. All you need to do is to deal the damage via triggers. I made an example map with a Mountain King that deals 50% of his Strength as a bonus damage when he casts Thunderclap.

Check it out. The part you'll wanna pay attention to is:

  • Set TempReal = ((Real ((Strength of (Triggering Unit) (Include Bonuses)))) x 0.50)
  • Unit - Cause (Triggering Unit) to damage (Picked Unit), dealing TempReal damage of attack type Chaos and damage type Universal
Hope that helps.
 

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  • Attribute Damage Example.w3x
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