• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Trigger] how to do skill based attribute damage

Status
Not open for further replies.
It's pretty simple. All you need to do is to deal the damage via triggers. I made an example map with a Mountain King that deals 50% of his Strength as a bonus damage when he casts Thunderclap.

Check it out. The part you'll wanna pay attention to is:

  • Set TempReal = ((Real ((Strength of (Triggering Unit) (Include Bonuses)))) x 0.50)
  • Unit - Cause (Triggering Unit) to damage (Picked Unit), dealing TempReal damage of attack type Chaos and damage type Universal
Hope that helps.
 

Attachments

  • Attribute Damage Example.w3x
    18.8 KB · Views: 49
Status
Not open for further replies.
Top