🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
It's pretty simple. All you need to do is to deal the damage via triggers. I made an example map with a Mountain King that deals 50% of his Strength as a bonus damage when he casts Thunderclap.
Check it out. The part you'll wanna pay attention to is:
Set TempReal = ((Real ((Strength of (Triggering Unit) (Include Bonuses)))) x 0.50)
Unit - Cause (Triggering Unit) to damage (Picked Unit), dealing TempReal damage of attack type Chaos and damage type Universal
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