1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

How to detect odd number?

Discussion in 'Triggers & Scripts' started by Garfield1337, Feb 16, 2010.

  1. Garfield1337

    Garfield1337

    Joined:
    Jul 6, 2009
    Messages:
    1,806
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    Is it possible to detect if an integer variable is odd number?
    Since i need to halve it and when it's number is odd,it's halves shouldn't be equal
     
  2. meOme

    meOme

    Joined:
    Jul 18, 2009
    Messages:
    272
    Resources:
    0
    Resources:
    0
    Use the modulo-function in your condition (under Integer Comparison --> Math - Modulo).

    Modulo returns the rest of a division (for example "7 mod 3 = 1").
    So "x mod 2" will return 0 for an even number and 1 for an odd number.
     
  3. Pharaoh_

    Pharaoh_

    Joined:
    Nov 6, 2008
    Messages:
    8,127
    Resources:
    11
    Icons:
    3
    Skins:
    1
    Spells:
    6
    Tutorials:
    1
    Resources:
    11
    Try this:
    • Odd or Even
      • Events
        • Time - Every 1.00 seconds of game time
      • Conditions
      • Actions
        • Set Integer = (Integer + 1)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Integer mod 2) Equal to 0
          • Then - Actions
            • Game - Display to (All players) the text: ((String(Integer)) + = odd)
          • Else - Actions
            • Game - Display to (All players) the text: ((String(Integer)) + = even)


    Edit1: AAAAAAAAAAAAAAAA way too late :(

    Edit2: Actually meOme, 0 will return for the odd number, not the even one.
     
  4. Garfield1337

    Garfield1337

    Joined:
    Jul 6, 2009
    Messages:
    1,806
    Resources:
    4
    Maps:
    1
    Spells:
    3
    Resources:
    4
    Well,thx for help
    Rep for both :p

    EDIT:
    Lol,why would it return 0 for odd numbers? its obvious that 7 mod 3 = 1 (7 is odd number)