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How to detect hero levels?!

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u can use generic unit event - unit gains a level... but conditions will be tricky :/ you can improvise somehow though...
 
a combo of what they said - event> generic unit event is the most efficient one :lol:
 
Well I guess this might be a way to do this in a specific way. Im sure that u already get it tho:

Event - Unit - A unit Gains a level

Conditions - (Hero level of (Triggering unit)) Equal to 20
(Unit-type of (Triggering unit)) Equal to (unit you want to gain the ability)

Action - Unit - Add [Ability] to (Triggering unit)

Thats the way I thought of that
 
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