- Joined
- Jan 18, 2005
- Messages
- 15
I have created a scoreboard, like this: (let say)
Event:
A unit dies
Condition
Owner of Dying unit is not equal to owner of killing unit.
Action
Set kills = kills + 1
Game Text Display: String (Name of Kiling unit) has pawn (Name of dying unit)
The condition i use is to ignore the calculation for the hero with Kaboom ability (suicide), which means when Kaboom hero casted kaboom n killed himself. This is not calculated as a kill.
But this condition seems doesnt work at all, even thought i tried with:
dying unit no equal to killing unit
unit type of dying unit not equal to killing unit.
triggering unit not equal to kiling unit.
I really have out of idea. Please help.
I Will give you credits in my map. (only 1)
Thanks. =)
if can, email me: [email protected]
Event:
A unit dies
Condition
Owner of Dying unit is not equal to owner of killing unit.
Action
Set kills = kills + 1
Game Text Display: String (Name of Kiling unit) has pawn (Name of dying unit)
The condition i use is to ignore the calculation for the hero with Kaboom ability (suicide), which means when Kaboom hero casted kaboom n killed himself. This is not calculated as a kill.
But this condition seems doesnt work at all, even thought i tried with:
dying unit no equal to killing unit
unit type of dying unit not equal to killing unit.
triggering unit not equal to kiling unit.
I really have out of idea. Please help.
I Will give you credits in my map. (only 1)
Thanks. =)
if can, email me: [email protected]