• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to create a "Rush/Charge" spell in JASS

Status
Not open for further replies.
Level 14
Joined
Jul 26, 2008
Messages
1,009
I was hoping someone could teach me how to create a rush spell in JASS. I want to make a hero rush at an enemy when they cast a spell on him. It's a passive. I could probably do a lot of other skills if I knew how.

Thing is I'm clueless on how to make the unit do this.

Some systems I'm using:

XE 16.0
Caster System (Most up to date)
RisingDusk Knockback
BonusMod
AutoIndex
Table

If any of these can help then :D If I need a new system to do this (Which I don't htink I do/Hope I dont) I'll grab it.

So how do I go about making a system or spell that makes a unit rush another unit, and do an effect upon collision. I'd prefer one that doesn't pass through unpathable terrain too, which should be possible with IsTerrainPathable.
 
I was hoping someone could teach me how to create a rush spell in JASS. I want to make a hero rush at an enemy when they cast a spell on him. It's a passive. I could probably do a lot of other skills if I knew how.

Thing is I'm clueless on how to make the unit do this.

Some systems I'm using:

XE 16.0
Caster System (Most up to date)
RisingDusk Knockback
BonusMod
AutoIndex
Table

If any of these can help then :D If I need a new system to do this (Which I don't htink I do/Hope I dont) I'll grab it.

So how do I go about making a system or spell that makes a unit rush another unit, and do an effect upon collision. I'd prefer one that doesn't pass through unpathable terrain too, which should be possible with IsTerrainPathable.

use a missile system and customize it, instead of creating a new missile make the unit/hero as the missile and then make sure that you dont kill him upon contact...
 
Status
Not open for further replies.
Top