Hi,
sorry if this post covers something commonly known or simple, im completely new to mapping
Im building a tower defense map where Units come in waves and try to exit the map via a zone (where they get removed from the map and you lose 1 life), basically your standard TD-Map.
Now I want a specific wave to give 1 Lumber to every player if all Units in this wave have been killed. However, I can't figure out how to do that.
I tried using the "UnitGroup (Empty)" condition but obviously this triggers even when models get removed from the map via the exit zone.
sorry if this post covers something commonly known or simple, im completely new to mapping
Im building a tower defense map where Units come in waves and try to exit the map via a zone (where they get removed from the map and you lose 1 life), basically your standard TD-Map.
Now I want a specific wave to give 1 Lumber to every player if all Units in this wave have been killed. However, I can't figure out how to do that.
I tried using the "UnitGroup (Empty)" condition but obviously this triggers even when models get removed from the map via the exit zone.