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[General] How to add buff via trigger

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Esa

Esa

Level 4
Joined
Nov 10, 2010
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79
Yeah, the topic says it all. I have a custom spell that I want to add a debuff to the target, but how do I do that? Do I have to use a trigger? And how can I control how long the debuff lasts?
 

Esa

Esa

Level 4
Joined
Nov 10, 2010
Messages
79
Yeah, found a way through a spell. Now I have a new question though. The said buff will be increasing the effect of certain other spells. Say they normally range from lvl 1-5, but when said debuff is up on the enemy target, any spell hit will hit as if lvl 6. How can I fix that?
 
Level 4
Joined
Apr 15, 2011
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108
Yeah, found a way through a spell. Now I have a new question though. The said buff will be increasing the effect of certain other spells. Say they normally range from lvl 1-5, but when said debuff is up on the enemy target, any spell hit will hit as if lvl 6. How can I fix that?

buffs cannot inrease levels of ability.
actions can.
 

Esa

Esa

Level 4
Joined
Nov 10, 2010
Messages
79
Aha, okay. Well, say your hero has "Spell A", "Spell B" and "Spell C".

- "Spell A" applies the debuff to your target.
- "Spell B" normally does 50 damage.
- "Spell C" does 75 damage over 3 seconds.

- With the debuff from spell A active on your target, spell B does 60 damage, and bounces 1 time.
- With the debuff from spell A active on your target, spell C does 75 damage over 2 seconds.

stuff like this is what I am trying to achieve.

And my question is, how can a trigger convert the damage done from "Spell A" to 60, instead of 50? Will it just have to detect what spell is cast, and add the extra damage as a new damage source?
 
Here is my Times Ability/Stack system. (look signature)
Its easy to get familiar with, does not need any object editor data, just 1 ability you want to be added as buff.

Gives you option to hide/show passives/auras, as well as refresh option meaning that you can add buffs as:
-stackable (each stack has its own private duration)
-stackable (each new recast on target refreshes duration)
 
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