Aha, okay. Well, say your hero has "Spell A", "Spell B" and "Spell C".
- "Spell A" applies the debuff to your target.
- "Spell B" normally does 50 damage.
- "Spell C" does 75 damage over 3 seconds.
- With the debuff from spell A active on your target, spell B does 60 damage, and bounces 1 time.
- With the debuff from spell A active on your target, spell C does 75 damage over 2 seconds.
stuff like this is what I am trying to achieve.
And my question is, how can a trigger convert the damage done from "Spell A" to 60, instead of 50? Will it just have to detect what spell is cast, and add the extra damage as a new damage source?