This has been discussed, but below i will retake this theme.
What i want to know is how much an unit runs if you put him certain X movement speed.
For example:
How many 512x512 squares does an unit with a movement speed of 20 walk per minute?
How many 32x32 squares does an unit with a movement speed of 100 walk per second?
I want to mark 2 things for who does not know, but want to know:
The medium squares size 128(x128) units(distance)
The smallest squares size 32(x32) units(distance)
In the world editor, pressing G, you can see this grid of squares.
If you have the formula for this supression, i am interested to know.
This thread discussed the theme, but, i want a check in facts, because i do not trust on it:
www.hiveworkshop.com
Here it is said (and what i believe the most, but not on complete) that an unit runs the same number of units(distance) that it is put on his movement speed field.
If not answered, i may test a few speeds and post an unprecise table, because it may be possibly a good reference to have on hive.
Edit:
Below is some debate about microcuts in the walking of an unit, as well as their graphics and if they have impact on movement speed.
What i want to know is how much an unit runs if you put him certain X movement speed.
For example:
How many 512x512 squares does an unit with a movement speed of 20 walk per minute?
How many 32x32 squares does an unit with a movement speed of 100 walk per second?
I want to mark 2 things for who does not know, but want to know:
A big square, by default color yellow, sizes 512(x512) units(distance)With the square grid of the world editor:
The medium squares size 128(x128) units(distance)
The smallest squares size 32(x32) units(distance)
In the world editor, pressing G, you can see this grid of squares.
This means that if an unit with a speed of 30 runs 12 medium squares on a second, an unit with speed of 300 actually does not run 120 medium squares on a second.What concerns me is that, in theory, there is a supression on higher movement speeds
If you have the formula for this supression, i am interested to know.
This thread discussed the theme, but, i want a check in facts, because i do not trust on it:
How is movement speed calculated in warcraft?
Title say's it all. . . Well basically I'm just curious on how warcraft calculates movement speed. Like for example: If movement speed is 150, how many units per unit of time (preferably second) does it move the unit.

If not answered, i may test a few speeds and post an unprecise table, because it may be possibly a good reference to have on hive.
Edit:
Below is some debate about microcuts in the walking of an unit, as well as their graphics and if they have impact on movement speed.
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