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How make a system to resurrect trees?

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Level 21
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Mar 2, 2010
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i did some research and, it cant be done so, you have to resurrect each tree individually. auras would have been possible if there had been an aura condition but there isnt. triggers cant make destructibles respond to auras. animate dead is hardcoded to require corpses and therefore doesnt work on trees. i tried to help but it is just impossible to do what you want. sorry to burst your bubble.
 
Level 10
Joined
Apr 18, 2009
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601
I use these two triggers myself, found in a long lost forum on a dead site several years ago:

  • Destructible Pick
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Destructible - Pick every destructible in (Playable map area) and do (Trigger - Add Tree Resurrect <gen> to the trigger queue (Checking conditions))
      • Destructible - Pick every destructible in (Playable map area) and do (Trigger - Add to Tree Resurrect <gen> the event (Destructible - (Picked destructible) dies))
  • Tree Resurrect
    • Events
    • Conditions
      • (Destructible-type of (Dying destructible)) Equal to Summer Tree Wall
    • Actions
      • Wait 5.00 seconds
      • Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
 

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  • Tree Resurrect Example Map.w3x
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