- Joined
- Sep 28, 2012
- Messages
- 277
Hey guys, I've never been able to find a D&D group despite many attempts, but I've really enjoyed reading the books and I love the ideas of having all kinds of things like generation and storytelling work using math. Anyway, I decided to make just a casual play-by-email RPG with my friend back home just to have a daily chance at practicing writing and creativity, and I came upon a problem:
How do you manage time passage in D&D or any other tabletop RPG? Some of the manuals have spells or processes that take months or years to finish, but how on earth could you implement that into a game? Time passes slowly enough as it is during a game... a battle that lasts 30 seconds could be an hour in real time. How on earth can you play a game in which the characters actually die of old age before you do (since they have that mechanic in the game)?
Are those mechanics in the games just to be covered in the event that players ever do get to that point? Or do you sometimes have to just say "You spend a month in town. You gain this much money and this much XP." I can't imagine that being a fun way to play, but maybe I'm just missing something. Long journeys also seem pretty hard to manage without just saying "You walk for two hours and make it to the next city." That's not satisfying at all.
Anyway, if anyone who's ever played tabletop gaming could enlighten me, I'm really baffled by this.
How do you manage time passage in D&D or any other tabletop RPG? Some of the manuals have spells or processes that take months or years to finish, but how on earth could you implement that into a game? Time passes slowly enough as it is during a game... a battle that lasts 30 seconds could be an hour in real time. How on earth can you play a game in which the characters actually die of old age before you do (since they have that mechanic in the game)?
Are those mechanics in the games just to be covered in the event that players ever do get to that point? Or do you sometimes have to just say "You spend a month in town. You gain this much money and this much XP." I can't imagine that being a fun way to play, but maybe I'm just missing something. Long journeys also seem pretty hard to manage without just saying "You walk for two hours and make it to the next city." That's not satisfying at all.
Anyway, if anyone who's ever played tabletop gaming could enlighten me, I'm really baffled by this.