- Joined
- Oct 8, 2023
- Messages
- 21
For instance,
I have an ability that "hails" a target. Adds them to a group, removes all previous hailed targets from the group. I'm not sure though, how do I tell the editor "the added unit's name is Sentry4, so run Sentry4Talk"? How do I combine unit's name with another word, in this case Talk, and then have the game run "Sentry4Talk"?
I have an ability that "hails" a target. Adds them to a group, removes all previous hailed targets from the group. I'm not sure though, how do I tell the editor "the added unit's name is Sentry4, so run Sentry4Talk"? How do I combine unit's name with another word, in this case Talk, and then have the game run "Sentry4Talk"?
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IntuitionFocus
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Casting unit) Equal to Player1Character
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(Ability being cast) Equal to Intuition
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Actions
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Unit Group - Pick every unit in IntuitionTarget and do (Unit Group - Remove (Picked unit) from IntuitionTarget)
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Unit Group - Add (Target unit of ability being cast) to IntuitionTarget
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