- Joined
- Apr 15, 2022
- Messages
- 72
Could anyone provide full information about how the repair mechanic works? I think I might have seen some guides which show how each additional worker affects the repair time and cost, but I can't seem to find it. Is it linear?
I've had this concept for a mission where you'd have to repair a massive structure to win. But in practice it's extremly janky.
I've created a building based on the Dalaran Observatory, set it's repair time to 20 minutes and it's repair cost to 15000 gold. Then I've placed a handful of peasants on the map to test it out and to my surprise around 15 workers repaired the building in around a minute, but the repair cost less than 5000 gold. The idea is too good to pass on it just because of some weird mechanical issues
I've had this concept for a mission where you'd have to repair a massive structure to win. But in practice it's extremly janky.
I've created a building based on the Dalaran Observatory, set it's repair time to 20 minutes and it's repair cost to 15000 gold. Then I've placed a handful of peasants on the map to test it out and to my surprise around 15 workers repaired the building in around a minute, but the repair cost less than 5000 gold. The idea is too good to pass on it just because of some weird mechanical issues