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How does Human Repair mechanic actually work?

Level 9
Joined
Apr 15, 2022
Messages
72
Could anyone provide full information about how the repair mechanic works? I think I might have seen some guides which show how each additional worker affects the repair time and cost, but I can't seem to find it. Is it linear?

I've had this concept for a mission where you'd have to repair a massive structure to win. But in practice it's extremly janky.

I've created a building based on the Dalaran Observatory, set it's repair time to 20 minutes and it's repair cost to 15000 gold. Then I've placed a handful of peasants on the map to test it out and to my surprise around 15 workers repaired the building in around a minute, but the repair cost less than 5000 gold. The idea is too good to pass on it just because of some weird mechanical issues
 
Level 25
Joined
Mar 29, 2020
Messages
1,466
Repair

  • Repair cost to take a mechanical unit or a building from 1 HP to full is 35% of the original cost to build the unit or building.
  • Repairing an upgrading building uses the repair time and the cost of the original building.
  • Repair time to take a mechanical unit or a building from 1 HP to full is 150% of the original time to build the unit or building.
  • Base repair cost (before 35% ratio is applied) for upgraded buildings is the sum of costs of initial building and its upgrades.
  • Base repair time (before 150% ratio is applied) for upgraded buildings is within 15% of the time required for last building upgrade.

source: Warcraft III - Basics -> Building Basics

(it seems like it's linear and this info is per worker)
 
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