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How does he do this?

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He keeps turning the camera around. I'm getting better and better with terraining myself but I never knew how to do that! I used to make camera objects and view them to see if the terrain is still allright from different angles but he's moving the camera so easily!
How?!
 
Ah, I've been doing stuff like that about few months ago. Looks like the guy has no idea about Shift+H combination, poor soul. The whole thing about it is precise positioning and a bit of maths (loled when he used the calculator to count angles). Arcs are a separate style of terraining, giving lots of freedom in city areas, but also a lot of laggs if overused. Arcs are multy-use props, you can make buildings out of them, you can make bridges out of them, so made robots or giant stone rings (refering to "Legendary Terrains")
 
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Im confused, He may not be cutting anything, but im almost positive that there is nothing that lets you stack doodads ontop of doodads like he did with the roof. or am i just a nub?
 
Ah, I've been doing stuff like that about few months ago. Looks like the guy has no idea about Shift+H combination, poor soul. The whole thing about it is precise positioning and a bit of maths (loled when he used the calculator to count angles). Arcs are a separate style of terraining, giving lots of freedom in city areas, but also a lot of laggs if overused. Arcs are multy-use props, you can make buildings out of them, you can make bridges out of them, so made robots or giant stone rings (refering to "Legendary Terrains")

What does SHIFT+H do?
 
At the movie I saw the maker (Guess that's Dia3olus then) moving multiple doodads when they were heightened or lowered already. Let's say I got a doodad, use Ctrl + Page Up 3 times and then move it. Then it automatically goes to the ground again.
How did he move things withoud letting them go to the ground again?!!!
 
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