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I guess you save the location where the camera points before moving it and once you're done with cinematic, you pan the camera back to the saved location.
You create point variable using variable editor (you access it by clicking the golden "X" button in the trigger editor window).
Set loc = (Target of current camera view)
... cinematic actions here...
... once cinematic ends...
Camera - Pan camera for Player 1 (Red) to loc over 2.00 seconds
Custom script: call RemoveLocation(udg_loc)
Basically like this. I named the point variable "loc".
Note how I destroyed the location using the custom script. It's important (most of the time) to destroy saved locations, else they pile up and eventually slow down your game (or freeze it)
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