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How do you pan a camera to where it originally was

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You create point variable using variable editor (you access it by clicking the golden "X" button in the trigger editor window).

  • Set loc = (Target of current camera view)
  • ... cinematic actions here...
  • ... once cinematic ends...
  • Camera - Pan camera for Player 1 (Red) to loc over 2.00 seconds
  • Custom script: call RemoveLocation(udg_loc)
Basically like this. I named the point variable "loc".
Note how I destroyed the location using the custom script. It's important (most of the time) to destroy saved locations, else they pile up and eventually slow down your game (or freeze it)
 
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