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How do you make a model's build animation different? + rep for help

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Jul 19, 2009
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I'm making a map and when you summon a building it uses its normal build animation. Is there a way that you can use a trigger or something to make it so when the unit is summoned it's model changes into a different model (the build animation I want) and then when its done building it switches back to normal? I tried using the animation triggers but you can only set the animation name to use not the model to use. I don't want to make a new model or anything like that. Oh and plz comment if you read this to bump the thread up. =] + rep to anybody who helps :grin: Thanks in advance
 
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