- Joined
- Jul 19, 2009
- Messages
- 100
I'm making a map and when you summon a building it uses its normal build animation. Is there a way that you can use a trigger or something to make it so when the unit is summoned it's model changes into a different model (the build animation I want) and then when its done building it switches back to normal? I tried using the animation triggers but you can only set the animation name to use not the model to use. I don't want to make a new model or anything like that. Oh and plz comment if you read this to bump the thread up. =] + rep to anybody who helps
Thanks in advance
