- Joined
- Mar 3, 2009
- Messages
- 327
I played a map, combat zone. You can fly planes around, and they have XY facing, as well as Z facing, XY being just the normal 0-360 degrees, and Z facing being kind of like the angle of attack on the game camera, if you catch my drift.
I was wondering how to replicate this for my map? I dont think there are any functions that handle Z facing for a unit...
I was wondering how to replicate this for my map? I dont think there are any functions that handle Z facing for a unit...