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As title, I'm still new to WE, and I've gone through bunch of terraining tuts, but none of them explain how to change the tiles when placing a building. I have already experiment with the Object Editor, but I still can't change the tiles. Help!
Custom script: call SetTerrainType (x, y, 'Wsng', 1, 3, 1)
Custom script: set u = null
For all terrain types, visit this thread:
• http://www.thehelper.net/forums/showthread.php?t=125223
(Replace 'Wsng' with the terrain type you want).
1 - 3 - 1 (from the script) are/mean:
1) Tile variation
2) How big the tile will be (mine has an area of "3")
3) 1 is for square, 2 is for circle.
I don't know what he wants it for, and, since that suggestion has already been pointed out, I tried an alternative solution, in case this is what he wanted
Thanks! Either way is fine. I'd just want to replace those ugly tiles that ruin my terrain
EDIT: Sorry, a new question. How do u able to rotate building ? I tried holding ctrl + and left click, it doesn't rotate. But, when I try placing a unit (Peasant), I'm able to rotate it.
Unfortunately, (as far as I know) all buildings come with a 'Default Facing Angle'. And you can only change this globally (ie. for all of the buildings in your map), by going Advanced > Game Constants.
I might be wrong. There might be a way to rotate single buildings manually. Try searching the forums, I think it has been brought up in the past. Pharaoh_ might know
Buildings can have a rotation, but this trick will only happen for preplaced units (which you set them by the Editor, not by triggers, in-game).
Go to your unit in Units tab', scroll to Stats - Is a building and set it to False. Then, go to World Editor and place the unit. Rotate it towards the angle you want and then go back to the unit in the Object editor (Units' tab) and set Stats - Is a building = True.
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