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How do u make a Controil point system?

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Dec 14, 2005
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  • Some Trigger
    • Events
      • Unit - A Unit Dies
    • Conditions
      • (Unit-Type of (Triggering Unit)) Equal to Control Point
    • Actions
      • Set TempPoint = (Position of (Triggering Unit))
      • Unit - Create 1 Control Point for (Owner of (Killing Unit)) at TempPoint facing Default building facing
      • Unit - Remove (Triggering Unit) from the game
      • Custom script: call RemoveLocation(udg_TempPoint)
Where TempPoint is a Point variable.
 
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