• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How do I write integer A in script?

Status
Not open for further replies.
Integer A for custom script is bj_forLoopAIndex.
However, I recommend using a variable integer for the loops. Create a variable called LoopIndex and use it instead of Integer A.
Why? Because Integer A is slower and takes up more space, causing you to hit the op-limit faster.
The op-limit is the number of actions Warcraft can do at a time (afaik).
 
Here is an explanation of why you should generally use your own looping integer for each trigger:
http://www.hiveworkshop.com/forums/2444460-post6.html

It is pretty simple. Instead of using Integer A, just choose the function that allows you to use your own looping variable.

  • British Columbia
    • Events
      • Unit - A unit starts the effect of an ability
    • Conditions
    • Actions
    • For each BC_LoopIndex from 1 to 10, do (Actions)
      • Loop - Actions
        • Unit - Order (Triggering unit) to Stop
And if you need to refer to it in custom script, simply use udg_BC_LoopIndex. You can use whatever prefix you want. I named it BC_LoopIndex, because BC is an acronym for the trigger name "British Columbia" (this is just an example, it isn't meant to do anything special).
 
Level 12
Joined
Nov 3, 2013
Messages
989
So would I make a new LoopIndex variable for each loop across different triggers?

I think you can use the same unless it's a nestled loop.

Nvm if you take a look at the link provided by PurgeandFire then you will see an example of what could happen if loops share variable.
 
Status
Not open for further replies.
Top